Traceroute:
https://meshview.bayme.sh/graph/traceroute/1000442475
About 200 miles as the crow flies.
The mesh spans up to yuba city at this point, so about 270 miles
Oh yeah central valley hits it all the time with 7 hops. Its awesome. Wish the hop system worked more like meshcore but it is what it is.
I wonder why Meshtastic didn’t just duplicate APRS design for the most part. The routing in APRS seems far superior
APRS routing is not adaptive to moving topology; Meshtastic explicitly supports mobile nodes and dynamic meshes
MT is more meant for flexible, off-grid, ad-hoc meshes with mixed mobile/static nodes and evolving routing optimizations
In my opinion, faux unicast on a broadcast medium is generally not a good fit
Yeah, I was misremembering exactly how APRS worked. I had a higher power mobile in my vehicle set up to digipeat packets from my handheld, but I guess that most mobile/handheld APRS radios are not digipeating. I just liked that with APRS the repeating stations name was appended to the packet, and I also liked that you could specify a path if desired.
Sometimes I am using meshtastic with just a couple of nodes in the middle of nowhere, and it currently works great for that. But at my house I’ve got a rooftop node, and then there is a mountaintop repeater many miles away that the rooftop node can hit, and a static node in FarAwayTown on the other side of the mountain. If I were able to set a path to “hop3” in the first scenario, but change it to “rooftop,mountaintop,FarAwayTown,hop3”, it would allow me to communicate to those in FarAwayTown without bogging down the local mesh. I was pretty stoked that I could create solar meshtastic nodes to stick on a rooftop or nearby mountaintop for less than $20 to extend range, but doing so seems to cause a lot of congestion locally.
Then again, it is likely that I have no idea what I am talking about and need to study up on meshtastic 😆 I’m pretty new to this.
What are your primary direct connections? Assuming yuba and sutter buttes?


