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Bending a solid in Fusion 360? Making an Unobtainium Zastava M70 Disconnector

My brother picked up a Zastava M70 pistol from a pawn shop, which appeared to be in great condition. However, upon firing it, he found out it had been touched by a GuNsMifF practicing the art of Bubba... The gun wouldn't fire after multiple trigger pulls, then the hammer dropped, and nothing happened. However, the round went off as he touched the slide. The culprit was a botched "trigger job" done to the disconnector, which actually snapped a section off when the round fired.

Unfortunately, there aren't many replacement parts available, so buying a new one is out of the question. I've only found 1 youtube video that even shows the part remotely well as most videos do not show the fire control group being dissasembled.

Once fully modeled, I'll 3d print some for him to test fit and file into shape as needed, so that I can tweak the design and then send it off to SCS. My issue is trying to bend a solid within Fusion 360. I've tried projecting the solid's geometry within a sketch and then using that sketch to create a sheet metal body, but I can't seem to get that to work. If anyone has suggestions, I would appreciate them.

These are pictures from the video of how the part should look:

It's hard to see, but there is a bend towards the small end of the disconnector:

Here is my current model after scaling the image:

This is the Bubba'd disconnector he has:

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