Is there anyone with enough CAD skill to put this texture (https://makerworld.com/en/models/1775355-wushu-grip-hollow-kungfu-stipple-no-beaver-tail?from=search#profileId-1890546) onto this shape grip (https://www.printables.com/model/775620-wushu-grip/files)?? the no beavertail model! I need this texture but I also can’t have a beavertail, and this model has it cut off, which means there is still a lot of overhang and extra space on the back. I only know how to use Fusion 360 and haven’t found a way to do this, so if anyone knows how I’d also appreciate tips! Also, if one already exists I appreciate the link or file to it, but I haven’t found one yet. Best case scenario I’d love for the original grip to just have the back slightly trimmed so it fits the footprint of a regular no tail ar-15 grip. Thanks in advance!

  • BakedCatboy@lemmy.ml
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    1 month ago

    If you like how the fuzzy skin modifier looks, you could use that. You’d have to import both the NB_V2-Smooth and NB_V2-Blank into prusaslicer or whatever you use, merge both STLs into an object if you have to, move the blank parts forward and up until there isn’t a gap between it and the main body on any edges (you can also check the sliced view cross section to check for any voids), then add the fuzzy skin modifier to the blank parts. When it slices, the fuzzy blanks get merged into the main body as a solid object. Tweak the fuzzy parameters until it looks textured to your liking.

    If you want the texture to be inset into the body instead of higher than the surrounding surface, it’s even easier. You can use NB_V2-Blank, click “Paint on Fuzzy Skin” in prusa slicer, and then click the inset areas to highlight them and it’ll add fuzzy skin there.

    It’s not exactly like the texture that you want but it’s in a similar direction.

  • SubMY@fosscad.io
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    1 month ago

    So you just want the stippling texture modeled onto the second file? I’m confused exactly what you need.